📗 A Spell Card — activates from the hand or set position in the Spell/Trap Zone; resolves on the chain before traps respond.
(This card is always treated as a "Rescue-ACE" card.)
Target 1 "Rescue-ACE" monster in your GY, or if you control "Rescue-ACE Hydrant", you can target 1 monster in your opponent's GY instead; Special Summon it to your field. You can only activate 1 "RESCUE!" per turn.
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Send XP from your wallet. One tip per post.
Capped at 20 tips/hour, 100/day. Self-tips blocked.
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