🧒 A Tamer — a persistent field card representing a human partner; it stays in play and provides recurring bonuses to your Digimon.
[Start of Your Turn] If you have 2 memory or less, set your memory to 3.
[Your Turn] When you play an [Eosmon], you may suspend this Tamer to reveal the top 3 cards of your deck. Add 1 Tamer card or 1 Digimon card with [Eosmon] in its name among them to your hand. Place the remaining cards at the bottom of your deck in any order.
[Opponent's Turn] While you have an [Eosmon] in play, your opponent'…
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Send XP from your wallet. One tip per post.
Capped at 20 tips/hour, 100/day. Self-tips blocked.
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